|Name:||Dr. Karen Schrier|
|Title:||Assistant Professor, Media Arts|
|Office Location:||Lowell Thomas 148|
|Extension:||(845) 575-3000 ext. 0000|
|Personal Web Page:||http://www.playinnovation.com|
Amherst College, B.A.
Karen Schrier is an Assistant Professor of Media Arts, and leads the concentration in interactive media and game design. She is also director of the Play Innovation Lab at Marist College.
Prior to Marist College, Dr. Schrier worked as an educator, designer and media producer. She received her doctorate from Columbia University, where she wrote her dissertation on ethics and video games. While earning her doctorate, she worked as the Director of Interactive Media at ESI Design, an Executive Producer at Scholastic, and an Online Producer at Nickelodeon.
Dr. Schrier is the editor of a two-book series on video games and education, to be published by ETC Press/Carnegie Mellon in 2014. She is also the co-editor of a two-book series on ethics, values and games. In addition, her monograph on games and learning will be published by Johns Hopkins University Press.
Karen has co-created many digital properties, such as Awesome Upstanders, an anti-bullying mobile game, Mission U.S.: For Crown or Colony? and the Scholastic Summer Reading Challenge. Her games have also been featured in festivals such as Come Out and Play.
|Awards & Honors:||
IGDA Scholarship Winner, Game Developers Conference (2009)
Selected recent publications:
Schrier, K. (Ed.) (in press, 2014). Learning and education games vol. 1: Curricular and design considerations. Pittsburgh, PA: ETC Press (Carnegie Mellon).
Schrier, K. (Ed.) (in preparation, 2014). Learning and education games vol. 2: Frameworks and contexts. Pittsburgh, PA: ETC Press (Carnegie Mellon).
Schrier, K. and Gibson, D. (Eds.) (2011). Designing games for ethics: Models, techniques and frameworks, Hershey, PA: IGI Global.
Schrier, K. and Gibson, D. (Eds.) (2010). Ethics and game design: Teaching values through play, Hershey, PA: IGI Global.
Schrier, K., (forthcoming, July 2014) “Trade-off: A Game Inspired by Values at Play.” In Mary Flanagan & Helen Nissenbaum (Eds.), Values at play in digital games. Cambridge, MA: MIT Press.
Schrier, K., (in press, 2014), “Designing and Using Games to Teach Ethics and Ethical Thinking.” In K. Schrier, (Ed.) Learning and education games vol. 1: Curricular and design considerations. Pittsburgh, PA: ETC Press.
Schrier, K., (in press, 2014), “Designing Digital Games to Teach History.” In K. Schrier, (Ed.) Learning and education games vol. 1: Curricular and design considerations. Pittsburgh, PA: ETC Press.
Peer-Reviewed Journal Articles, Workshop Papers, and Conference Proceedings
Schrier, K. (in press, 2014). Ethical thinking and sustainability in Fable III. Simulation & Gaming. Sage Publications.
Schrier, K. & Shaenfield, D. (2013). Designing games to help adolescents improve their argumentative discourse and ethical thinking skills. Workshop paper, ACM Interaction Design and Children 2013. New York, NY.
Schrier, K. (2012). Avatar gender and ethical thinking in Fable III. Bulletin of Science, Technology, and Society. Sage Publications. October 2012, (32) 5, 375-383.
Games and learning, designing virtual worlds and online environments, usability of technology, games for social change, teaching ethics and values, media literacy,