| Publications: |
Selected publications:
Edited Books
Schrier, K. and Gibson, D. (Eds.) (2011). Designing games for ethics: Models, techniques and frameworks, Hershey, PA: IGI.
Schrier, K. and Gibson, D. (Eds.) (2010). Ethics and game design: Teaching values through play, Hershey, PA: IGI.
Book Chapters
Schrier, K., Diamond, J., and Langendoen, D. (2010). Using Mission U.S.: For crown or colony? to develop historical empathy and nurture ethical thinking. In K. Schrier & D. Gibson (Eds.), Ethics and game design: Teaching values through play (239-261). Hershey, PA: IGI.
Schrier, K. and Kinzer, C. (2009). Using digital games to develop ethical teachers. In D. Gibson (Ed.). Digital simulations to improve education. Hershey, PA: IGI.
Schrier, K and Smolney, N. (2009). Encouraging players to socialize: Social game design principles. In D. Sikora (Ed.), Advanced design and content creation. Florence, KY:
Delmar/Cengage Learning.
Schrier, K. (2008). Reliving history with Reliving the Revolution: Using augmented reality games to teach. In R. Ferdig (Ed.), Handbook of research on effective electronic gaming in education. Hershey, PA: IGI.
Schrier, K. (2007). Reliving the Revolution while living a place. In F. von Borries, S. Walz, U. Brinkmann, and M. Bottiger (Eds.). Space/Time/Play. Boston, MA: Birkhauser/Springer.
Dieterle, E., Dede, C., & Schrier, K. (2007). Neomillennial learning styles propagated by wireless handheld devices. In M. Lytras & A. Naeve (Eds.), Ubiquitous and pervasive
knowledge and learning management. Hershey, PA: IGI.
Refereed Conference Proceedings
Schrier, K. & Gibson, D. (2011). Using games to prepare ethical educators and students. Conference proceedings, Society for Information Technology and Teacher Education
(SITE). Nashville, TN.
Schrier, K. (2006). Using augmented reality games to teach 21st century skills. Conference proceedings, ACM Siggraph 2006 Educators Program, Boston, MA.
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| Presentations: |
Selected Talks
Invited
Schrier, K. (2011). "Ethics and Games," Invited Featured Keynote. Ethics and Games Symposium. DePauw University, IN.
Schrier, K. (2011). "Ethics and Games." Games for Change. New York, NY
Schrier, K., Gibson, D., Shaenfield, D. & Simkins, D. (2011). Ethics and game design. Invited panel at the Society for Information Technology and Teacher Education (SITE). Nashville, TN.
Schrier, K. (2010). Ethics and game design. Invited paper presented at Scratch Day Conference. New York, NY.
Schrier, K., Jenkins, H., Resnick, M, Reilly, E., Lacasa, P. & Shrethova, S. (2010). Participatory culture. Invited panel at MIT conference, Cambridge, MA.
Schrier, K. and Sicart, M. (2010) Ethics and game design. Invited talk at NYU's Game Center, New York, NY.
Schrier, K. The educational rationale for Mission U.S. (2010). Invited talk at the Channel 13 Celebration Conference, New York, NY.
Refereed
Schrier, K. & Shaenfield, D. (2011). Using games to support the practice of argumentative discourse skills on ethical issues. American Educational Research Association (AERA). New Orleans, LA.
Schrier, K., Macklin, C. & Zagal, J. (2010). The good , the bad, and the ugly: The ethics of heavy rain. Panel at Future of Digital Games. Monterey, CA.
Schrier, K., Diamond, J., Langendoen, D. & Potter, L. (2009). The best of both worlds? Design challenges for developing playable historical games for classroom learning. Session at Games, Learning and Society. Madison, WI.
Schrier, K., Bryant, J. A., Gilbert, S., Landendoen, D., Macklin, C. & Nordlinger, J. (2009). Ethics and games panel. Panel at the Games for Change conference, New York, NY.
Schrier, K. & Engelbrecht, C. (2008). Mining YouTube.com: Understanding the possibilities of YouTube content in school-based instruction. Paper presented at the Society for
Information Technology and Teacher Education (SITE), Las Vegas, NV.
Schrier, K. & Engelbrecht, C. (2008). Using YouTube to teach media literacy skills. Roundtable at American Educational Researchers Association (AERA), New York, NY.
Engelbrecht, C. & Schrier, K. (2008). Using YouTube to inform the design and usability of gaming experiences. Roundtable at American Educational Researchers Association (AERA), New York, NY.
Schrier, K. & Engelbrecht, C. (2008). Using YouTube to support games curricula and research. Poster session at Game Developers Conference, San Francisco, CA.
Schrier, K. (2007). Location-based learning with mobile games. Session presented at the Game Developers Conference (Serious Games Summit), San Francisco, CA.
Schrier, K. (2006). Using augmented reality games to teach 21st century skills. Paper presented at AoIR, Brisbane, AU.
Schrier, K. (2006). Using augmented reality games to teach 21st century skills. Paper presented at ACM SIGGRAPH Educator's Program, Boston, MA.
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