Name: Dr. Karen Schrier
Title: Assistant Professor, Media Arts; Director, Games and Emerging Media
Office Location: Lowell Thomas 148
Extension: (845) 575-3000 ext. 0000
Email: Karen.Schrier@marist.edu
Personal Web Page: http://www.karenschrier.com
Degrees Held:

Amherst College, B.A.
Massachusetts Institute of Technology, M.S.
Columbia University, Ed.D.

Bio:

Karen Schrier is an Assistant Professor of Media Arts, and directs the program in Games and Emerging Media. She is also the director of the Play Innovation Lab at Marist College.

Prior to Marist College, Dr. Schrier worked as an educator, designer and media producer. She received her doctorate from Columbia University, where she wrote her dissertation on ethics and video games. While earning her doctorate, she worked as the Director of Interactive Media at ESI Design, an Executive Producer at Scholastic, and an Online Producer at Nickelodeon.

Dr. Schrier is the editor of a two-book series on video games and education. The first book was published in fall 2014 by ETC Press/Carnegie Mellon. She is also the co-editor of a two-book series on ethics, values and games. In addition, her monograph on games and learning will be published by Johns Hopkins University Press in May 2016.

Karen has co-created many digital properties, such as Awesome Upstanders, an anti-bullying mobile game, Mission U.S.: For Crown or Colony? and the Scholastic Summer Reading Challenge. Her games have also been featured in festivals such as Come Out and Play.

Interests:

Video games; stickers; writing; craft fairs

Awards & Honors:

IGDA Scholarship Winner, Game Developers Conference (2009)
Columbia University Instructional Technology and Media Travel Grant Award (2008, 2011)
Columbia University Office of Policy and Research Fellowship (2007-2008)
Columbia University Departmental Scholarship (2007-2009)
Nomination, Webby Award, Kids and Family Websites, for ParentsConnect.com (2007, 2008)

Publications:

Selected recent publications:

Monographs

Schrier, K. (in press, 2016). Knowledge games: How playing games can solve problems, create insight, and make change. Baltimore, MD: Johns Hopkins University Press.

Edited Books

Schrier, K. (Ed.) (in press, 2016). Learning and education games vol. 2: Frameworks and contexts. Pittsburgh, PA: ETC Press (Carnegie Mellon).

Schrier, K. (Ed.) (2014). Learning and education games vol. 1: Curricular and design considerations. Pittsburgh, PA: ETC Press (Carnegie Mellon).

Schrier, K. and Gibson, D. (Eds.) (2011). Designing games for ethics: Models, techniques and frameworks, Hershey, PA: IGI Global.

Schrier, K. and Gibson, D. (Eds.) (2010). Ethics and game design: Teaching values through play, Hershey, PA: IGI Global.

Book Chapters

Schrier, K. (under review, 2016). Foldit. 100 Greatest Video Games. Rowman & Littlefield.

Schrier, K. (under review, 2016). Fable series. 100 Greatest Video Games. Rowman & Littlefield.

Schrier, K. (under review, 2016). I Have No Mouth and I Must Scream. 100 Greatest Video Game Characters. Rowman & Littlefield.

Schrier, K. (under review, 2016), The future of crowdsourcing through games. Jeremy Hunsinger, Lisbeth Klastrup, and Matthew Allen (Eds.) International Handbook of Internet Research, Volume Two. Springer.

Schrier, K. (under review, 2016), BioShock as the infinite parent: Parenting and play in the BioShock series. Jessica Aldred and Felan Parker (Eds.) New Perspectives on BioShock. McGill-Queen’s University Press.

Schrier, K. (in press, 2016), “Introduction.” In K. Schrier, (Ed.) Learning, education, and games vol. 2: Bringing games into educational contexts. Pittsburgh, PA: ETC Press.

Schrier, K. (2015). Emotion, empathy and ethical thinking in Fable III. In S. Tettegah & W. Huang (Eds.) Emotion, Technology, and Games. New York, NY: Elvesier.

Schrier, K. & Shaenfield, D. (2015), Collaboration and emotion in Way. In S. Tettegah & W. Huang (Eds.) Emotion, Technology, and Games. New York, NY: Elvesier.

Schrier, K., (2014) “Trade-off: A Game Inspired by Values at Play.” In Mary Flanagan & Helen Nissenbaum (Eds.), Values at play in digital games. Cambridge, MA: MIT Press.

Schrier, K., (2014), “Designing and Using Games to Teach Ethics and Ethical Thinking.” In K. Schrier, (Ed.) Learning and education games vol. 1: Curricular and design considerations. Pittsburgh, PA: ETC Press.

Schrier, K., (2014), “Designing Digital Games to Teach History.” In K. Schrier, (Ed.) Learning and education games vol. 1: Curricular and design considerations. Pittsburgh, PA: ETC Press.

Peer-Reviewed Journal Articles

Schrier, K. (2015). EPIC: A framework for using video games for ethics education. Journal of Moral Education. 44(4): 393-424

Schrier, K. (2015). Ethical thinking and sustainability in Fable IIISimulation & Gaming. Sage Publications.

Schrier, K. (2014). The weird humanity of I Have No Mouth and I Must Scream. Well Played. (Vol. 3, N. 2). Pittsburgh, PA: ETC Press. 

Schrier, K. (2012). Avatar gender and ethical thinking in Fable III. Bulletin of Science, Technology, and Society. Sage Publications. October 2012, (32) 5, 375-383.

Research Interests:

Knowledge, crowdsourcing and games; Games and learning; designing virtual worlds and online environments; usability of technology; games for social change; teaching ethics and values through games; social issues, justice, games; experience design; social media; cognitive theory

Conferences & Workshops:

Conference Proceedings and Workshop Papers

Gottlieb, O., Mathews, J., Schrier, K., & Sly, J. (2014). Mobile history games: Challenges, frameworks, and design principles. Games Learning & Society 10.0 Conference Proceedings.

Schrier, K. & Shaenfield, D. (2013). Designing games to help adolescents improve their argumentative discourse and ethical thinking skills. Workshop paper, ACM Interaction Design and Children 2013. New York, NY.

Schrier, K. & Gibson, D. (2011). Using games to prepare ethical educators. Conference proceedings, In M. Koehler & P. Mishra (Eds.), Society for Information Technology and Teacher Education (SITE). Nashville, TN.

Schrier, K., Gibson, D., Shaenfield, D., Simkins, D. & Zagal, J. (2011). Teaching ethics through gaming environments: Design, development and research perspectives. In M. Koehler &P. Mishra (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (pp. 2238-2241). Chesapeake, VA: AACE.

 

Presentations:

Recent Refereed/Peer Reviewed Conference Talks

Schrier, K. (2014). Ethics and games: Designing, choosing, and implementing the best games for your classroom. Games in Education 2014. Albany, NY. 

Gottlieb, O., Mathews, J., Schrier, K., & Sly, J. (2014). Mobile history games: Challenges, frameworks, and design principles. Games Learning & Society 2014. Madison, WI. (virtual participant/via Skype) 

Schrier, K. (2014). Beyond games and learning: Innovating knowledge production through games. Emerging Learning and Design 2014. Montclair State. Montclair, NJ.

Schrier, K. (2014). Bringing little data into big citizen science, American Comparative Literature Association. New York, NY.

Schrier, K. (2014). Marriage equality in games: What are games teaching us? CUNY Games Festival. New York, NY.

Schrier, K. (2014). Using indie games to teach ethics. CUNY Games Festival. New York, NY.

Schrier, K. (2013). Marriage equality in games?: Opposite sex and same sex relationships in RPGs, Women and Society Conference. Poughkeepsie, NY

Schrier, K. (2013). Citizen “Social Science” Games. 10th Annual Games for Change. New York, NY.

Schrier, K. (2013). Ethics and game design. Emerging Learning and Design 2013. Montclair State. Montclair, NJ.

Schrier, K. (2013). Trade-off: A participatory ethics game. Rutgers Media Studies Conference: Extending Play. New Brunswick, NJ.

Schrier, K. (2012). Ethics, games, and gender. Women and Society Conference. Poughkeepsie, NY.

Schrier, K. (2012). Ethical thinking and game design. Popular Culture Association National Conference. Boston, MA.

Schrier, K., Lavalle, J., Meyrowitz, J., Gallagher, F., Strate, L., and Freeman, L. (2012). Navigating Digital Playgrounds: Facilitating Children’s Engagement with Personal and Social Media through Media Literacy Education, 2012 Eastern Communication Association (ECA) Conference. Boston, MA.

Schrier, K. (2011). Ethics and game design. 2011 Creativity Conference. New York, NY.

Schrier, K. (2011). Ethical thinking and game design. 2011 NASAGA Conference. LaForge,  PA.

Schrier, K. & Shaenfield, D. (2011). Using games to support the practice of argumentative discourse skills on ethical issues. Accepted talk at the American Educational Research Association (AERA). New Orleans, LA.