Film, TV, Games, and Interactive Media Department Hero

Film, TV, Games, and Interactive Media Department

Student Learning Outcomes

Media Studies and Production Student Learning Outcomes 

  • Be able to demonstrate an understanding of media history and theory, and the ability to translate this knowledge successfully into practice through the gathering, evaluating, and synthesizing of information from various sources.
  • Be able to demonstrate the ability to communicate effectively in writing and through various forms of media technologies.
  • Be able to demonstrate creative, innovative, aesthetic, and critical skills in producing visual, audio, and/or written works of excellence.

Games and Emerging Media Student Learning Outcomes

Upon completion of the undergraduate degree program at Marist in Games and Emerging Media, students will be able to:

1. Identify, evaluate, and analyze social, ethical, and cultural issues related to games and emerging media.

2. Communicate and express themselves effectively via written, design, technical, and/or game works.

3. Create gaming, technical, and/or design works of excellence in which students will demonstrate:

  • Creativity
  • Project management skills
  • Design tools and skillsets
  • Artistic tools and skillsets
  • Writing skillsets
  • Technical skillsets

4. Demonstrate their ability to collaborate and work with others to create and execute projects and games/media works.

5. Demonstrate their ability to communicate effectively via public presentation, including planning and delivering presentations.

Student Learning Outcomes and Assessments

Upon completion of the undergraduate degree program at Marist in Games and Emerging Media, students will be able to:

  • Demonstrate their ability to identify, evaluate, and analyze social, ethical, historical, and cultural issues related to games and emerging media.
  • Demonstrate their ability to communicate and express themselves effectively via written and design or game works.
  • Demonstrate their ability to communicate effectively via public presentation.
  • Illustrate their ability to effectively develop and deliver quality and technically proficient games and/or design works.
  • Design and construct a technical and/or design project utilizing and applying their knowledge with the design process, prototyping, and iterative design approach.
  • Demonstrate their ability to organize and manage projects and project milestones.
  • Demonstrate their ability to evaluate, critique, and interpret differing levels of innovation and creativity, including their own.